CnC2Uf%uATNFolMS Sans SerifAPMSASUMAGMI """)))UUUMMMBBB999|PP3f333f3333f3ffffff3f̙3ff333f333333333f33333333f33f3ff3f3f3f3333f33̙33333f333333f3333f3ffffff3f33ff3f3f3f3fff3ffffffffff3ffff̙fff3fffff3fff333f3f3ff3ff33f̙̙3̙ff̙̙̙3f̙3f333f3333f3ffffff3f̙3f3f3f333f3333f3ffffff3f̙3f3ffffffffff!___wwwV                pR, +                u aA                                        AA@0??  * '! ?    *??????????????????????????????  !?<<=??AGMI{׻kϻ[ǻwwwcccSSSCCC333oSKC;{3k+Ww#G_7K'3 kWCw;k3_+S#C7g+K 3ssccSSGG;;33s++_##K7#ۧϏ{gWG7{+osccW WGK;;//ssKK##kS;#ۻÓoG#gc[WO;/s_K ;CϳÛscSwGg7W+K#ߧϏwwggSWCG3;w'/g#[K ; +ӃkgSK73# o_SC7'{cK7'o _##'#'#'#'##skkSS??ۧןϓLJsgߏ[ӃSsKgCW;K3?+{3#o+_OC3 '{k_OC3' w_             _             v1.5 LApplicationWinSWinOColo GEvt GloV Menu ScorLivePlas 88&(%'&(%'&(%'&(%'RunOAppI Abou Application1VIfoHlpf AppMLibTKeywPPROPWinSNIWPGEvtTVEaGloVLAVaMenuUNMPScorRCSPLiveVILPPlasYLPaRunOTPOPAppITBAPVIfoOFVaHlpfPLHaAppMEDMaLibTpBILKeywBILFrmLFramv1.5 LFrameTitPassPfSzColo PfOpPale {׻kϻ[ǻwwwcccSSSCCC333oSKC;{3k+Ww#G_7K'3 kWCw;k3_+S#C7g+K 3ssccSSGG;;33s++_##K7#ۧϏ{gWG7{+osccW WGK;;//ssKK##kS;#ۻÓoG#gc[WO;/s_K ;CϳÛscSwGg7W+K#ߧϏwwggSWCG3;w'/g#[K ; +ӃkgSK73# o_SC7'{cK7'o _##'#'#'#'##skkSS??ۧןϓLJsgߏ[ӃSsKgCW;K3?+{3#o+_OC3 '{k_OC3' wEvtFadI FadO NbOKeyw PPROPTitTITfPassDWPfPfSzFLPfPaleLAPfEvtEVEfFadINIFfFadOUOFfNbOBOBnKeywBILPltt{׻kϻ[ǻwwwcccSSSCCC333oSKC;{3k+Ww#G_7K'3 kWCw;k3_+S#C7g+K 3ssccSSGG;;33s++_##K7#ۧϏ{gWG7{+osccW WGK;;//ssKK##kS;#ۻÓoG#gc[WO;/s_K ;CϳÛscSwGg7W+K#ߧϏwwggSWCG3;w'/g#[K ; +ӃkgSK73# o_SC7'{cK7'o _##'#'#'#'##skkSS??ۧןϓLJsgߏ[ӃSsKgCW;K3?+{3#o+_OC3 '{k_OC3' w'class cHandleItemListActvv1.5 LActiveItemFadI FadO AltV KeywItNa Path ObjectItIc InkFAntAMFlaMNew Qual SFlgCFlgDFlgBFlgColo VisiSFFgLEvt MPat 2oaZ'D;u \qh= 32.O??U0-Y%p$4 {mۂPPROPFadINIFfFadOUOFfAltVLAVdKeywBILItNaTITiItIcNCIiInkFXFIiMFlaMEMiMNewWNMdMStaATSdMBalLABdMPlaALPdMMouUOMdMPatTAPdMGenNEGdMRacCARdLEvt Behavior #1TVEdQualAUQdSFlgRCSdCFlgLOCdDFlgPSDdSFFgLFFsicnIAnStAnixDirxImag22StoppedActvv1.5 LActiveItemFadI FadO AltV KeywItNaPlayerItIc InkFAntAMFlaMNew Qual SFlgCFlgDFlgBFlgColo VisiSFFgLEvt MGen &&2222TitiPPROPFadINIFfFadOUOFfAltVLAVdKeywBILItNaTITiItIcNCIiInkFXFIiMFlaMEMiMNewWNMdMStaATSdMBalLABdMPlaALPdMMouUOMdMPatTAPdMGenNEGdMRacCARdLEvt Behavior #1TVEdQualAUQdSFlgRCSdCFlgLOCdDFlgPSDdSFFgLFFsicnIAnStAnixDirxImag22StoppedActvv1.5 LActiveItemFadI FadO AltV KeywItNa Chase ObjectItIc InkFAntAMFlaMNew Qual SFlgCFlgDFlgBFlgColo VisiSFFgLEvt MBal &&*<pPPROPFadINIFfFadOUOFfAltVLAVdKeywBILItNaTITiItIcNCIiInkFXFIiMFlaMEMiMNewWNMdMStaATSdMBalLABdMPlaALPdMMouUOMdMPatTAPdMGenNEGdMRacCARdLEvt Behavior #1TVEdQualAUQdSFlgRCSdCFlgLOCdDFlgPSDdSFFgLFFsicnIAnStAnixDirxImag22StoppedStrgv1.5 LStringItemKeywItNaStringItIc InkFAntAMFlaMNew Qual SFlgCFlgDFlgBFlgColo VisiSFFgPPROPKeywBILItNaTITiItIcNCIiInkFXFIiMFlaMEMiMNewWNMdMStaATSdMBalLABdMPlaALPdMMouUOMdMPatTAPdMGenNEGdMRacCARdLEvtTVEdQualAUQdSFlgRCSdCFlgLOCdDFlgPSDdSFFgLFFsicnI iPress space to have the red object chase the player object Control the player object using the arrow keys After a 3 second chase the red object will give up and return to the path/class cHandleItemListIPInInstInst0InstInstevpgEvtsn xj%"Arial   n xj%"Arial     #&& ." Anxj%"Arial    &nxj%"Arial Z     &#n  xj%"Arial ^       $n  xj%"Arial  &#nxj%"Arial      Remsclass CEvtRemarkListEvRk4To make it fair the player can't leave the playfieldEvRkbStarts the chase This could be an event when the 2 items are close or whatever your game requiresEvRkDUpdates the direction of the chase object to head towards the playerEvRkiThe chase object has returned to the path object so lets go back to the path and destroy the chase objectEvRkMChase object tried to leave the playfield Lets make it go back to the path EvRkChaser has caught the playerEvRkChaser gives up after 3 secondsEvOb class COIListEvOi Path ObjectSpriteEvOiPlayerSpriteEvOi Chase ObjectSpriteEvOiStringTextEvEd EvTeEvCs,!DNEnilnilicnQImagImagImagImag-C:\Data Folders\MMFstuff\1947\pathorchase.cca